Dictionaries- Adding a story template
Dictionary type. Associative container contains values referenced by the unique keys. The reference always passes dictionaries.
Erasing elements while iterating over them is not supported in Godot.
Creating a dictionary:
To add a key to an existing dictionary, access it like an existing key, and assign to it:
This is a perfect way of dealing with things like inventory management, not just inventory management all kinds of things we can do this is a good use case. Here we understand that how does it help us in our game.
For making a dictionary we have a function called My_ dictionary = { }.
Now, if we had an array, would have value one too.
If we have a dictionary, we have key values.
We can have an array of string also.
Example:
Output:
After that complete the story.
Complete Code using dictionary:
In output section we have many stories will come continuously. We have to just add our words.
Output:
And we can make many stories as above.
In our next tutorial, we learn about StoryObjects.