2D Sprite Sheet In a nutshell, a sprite sheet is a way of packing images together as one image, which is then…
first unity project
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Unity Sound Creating the visual elements of a game is only half of the game, adding sounds to your game are just…
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Unity UI Text The UI text element displays a non-interactive piece of text to the user. Text elements can be used to…
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Conventions and Syntax There are some rules used in writing a good working code. These rules are called conventions. Like, you need…
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Unity UI Unity UI (User Interface) is used to create a user interface in your game or application. The workflow for designing…
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Unity Coroutines A coroutine is a function that allows pausing its execution and resuming from the same point after a condition is…
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Understanding Collisions As you know, everything in your game is a GameObject. Even the individual tiles that make up your level are…
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Data Types A data type classifies various types of data, for example, string, integer, boolean, float, and the types of accepted values…
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Understanding Prefabs and instantiation Instantiating and destroying characters or objects is very common in any game. Instantiating means bringing the object into…
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Unity GameObject Destruction Like instantiation, the destruction of GameObjects is also important. In this section, we will understand how to destroy the…