Conventions and Syntax There are some rules used in writing a good working code. These rules are called conventions. Like, you need…
first unity project
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Unity UI Unity UI (User Interface) is used to create a user interface in your game or application. The workflow for designing…
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Unity Coroutines A coroutine is a function that allows pausing its execution and resuming from the same point after a condition is…
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Understanding Collisions As you know, everything in your game is a GameObject. Even the individual tiles that make up your level are…
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Data Types A data type classifies various types of data, for example, string, integer, boolean, float, and the types of accepted values…
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Understanding Prefabs and instantiation Instantiating and destroying characters or objects is very common in any game. Instantiating means bringing the object into…
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Unity GameObject Destruction Like instantiation, the destruction of GameObjects is also important. In this section, we will understand how to destroy the…
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Variables and Functions GameObjects have components that make them behave in a certain way. When we refer to components, we are referring…
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Unity GameObjects The GameObject is the most important thing in the Unity Editor. Every object in your game is a GameObject. This…
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Unity Tutorial Unity is an engine for creating games on multiple platforms. Unity was released by Unity Technologies in 2005. The focus…