Loops Loops in programming are the way of repeating actions. Let?s look at three different kinds of the loop, a For loop,…
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First Unity Project To create a new project in Unity, follow the following steps: Open the Unity Hub. In the top right…
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Unity – Materials and Shaders Every beautiful looking game contains a different variety of surfaces. Like metal, plastics, holograms, alien artifacts, and…
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Scope and Access Modifiers The scope of a variable is the area in code that can be used by the variables. A…
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Introduction to Unity 2D Unity is available for both 2D and 3D games. When you create a new project in Unity, you…
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Arrays An array is used to store a sequential collection of values of the same type. In short, an array is used…
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Transforms and Object Parenting In Unity, the Transform component has three visible properties – the position, rotation, and scale. Each of these…
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Classes Classes are the blueprints for your objects. Basically, in Unity, all of your scripts will begin with a class declaration. Unity…
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Unity UI Button The button UI element in unity responds to a click from the user and is used to initiate or…
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Unity Components Unity is a component-based system. Unity components are functional pieces of every GameObject. If you don’t understand the relationship between…