2D Sprite Sheet In a nutshell, a sprite sheet is a way of packing images together as one image, which is then…
unity swith statements
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Unity Sound Creating the visual elements of a game is only half of the game, adding sounds to your game are just…
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Unity UI Text The UI text element displays a non-interactive piece of text to the user. Text elements can be used to…
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Arrays An array is used to store a sequential collection of values of the same type. In short, an array is used…
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Transforms and Object Parenting In Unity, the Transform component has three visible properties – the position, rotation, and scale. Each of these…
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Classes Classes are the blueprints for your objects. Basically, in Unity, all of your scripts will begin with a class declaration. Unity…
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Unity UI Button The button UI element in unity responds to a click from the user and is used to initiate or…
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Unity Components Unity is a component-based system. Unity components are functional pieces of every GameObject. If you don’t understand the relationship between…
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Unity UI Slider The Slider UI element is commonly used where a certain value should be set between a minimum and maximum…
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Unity Console The console is used to see the output of code. These outputs can be used to quickly test a line…