Classes Classes are the blueprints for your objects. Basically, in Unity, all of your scripts will begin with a class declaration. Unity…
what is unity
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Unity UI Button The button UI element in unity responds to a click from the user and is used to initiate or…
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Unity Components Unity is a component-based system. Unity components are functional pieces of every GameObject. If you don’t understand the relationship between…
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Unity UI Slider The Slider UI element is commonly used where a certain value should be set between a minimum and maximum…
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Unity Console The console is used to see the output of code. These outputs can be used to quickly test a line…
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Conventions and Syntax There are some rules used in writing a good working code. These rules are called conventions. Like, you need…
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Unity UI Unity UI (User Interface) is used to create a user interface in your game or application. The workflow for designing…
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Unity Coroutines A coroutine is a function that allows pausing its execution and resuming from the same point after a condition is…
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Understanding Collisions As you know, everything in your game is a GameObject. Even the individual tiles that make up your level are…
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Data Types A data type classifies various types of data, for example, string, integer, boolean, float, and the types of accepted values…